While Bonfire Peaks has simple mechanics, it has a whole bunch of almost hidden techniques that are required to solve some of the puzzles. There were some seriously tough puzzles, a few of which I was convinced had no solution-until it finally came to me. I enjoyed the time I spent with Bonfire Peaks. There’s something about its vibe that is almost meditative, and peaceful. Playing it for the first time reminded me of spinning up a PlayStation demo disc and finding Bonfire Peaks as its lone puzzle offering. While its decidedly a modern game, its combination of chunky almost voxel-like graphics and stiff, tanky controls gives it an old school feeling. This has resulted in some seriously satisfying “ah ha!” moments, however. While I usually say that puzzle games might be easier for some than others, I think even those who are good at spatial puzzles would struggle with some of the harder ones in Bonfire Peaks. Each of these fires is a portal to a new puzzle, and another crate full of belongings to burn.īonfire Peaks has some incredibly tricky puzzles, and has almost hidden mechanics that you need to discover in order to solve them. A game about letting go, there are hints of the character’s life scattered between fires. The overworld itself is also a puzzle, and it’s the most story you get in Bonfire Peaks. You character also suffers a bit from tank-like controls, requiring you to carefully maneuver boxes around lest you get stuck, knock down a stack of boxes, etc. ![]() If something blocks your way, you can’t turn with a box. You can only pick up boxes at around chest level, and only in stacks. You are limited in how you can move and interact with boxes, but that is part of the challenge. ![]() It has an incredibly simple premise that ends up having a good amount of variation and surprising difficulty. ![]() It instead ends up being a contemplative and challenging puzzle game about letting go.īonfire Peaks is a puzzle game where your goal is to burn your belongings. Bonfire Peaks sits on the cusp of pretentiousness, but just stops short. I don’t know what it is about puzzle games, but so many of them have the tendency to be pretentious.
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